Игры учат добру, а сказки злу!

Поддержать канал: https://boosty.to/filoluh Телеграм: https://t.me/filologofrus Источники: Пропп В.Я. Фольклор и действительность https://imwerden.de/pdf/propp_folklor_i_dejstvitelnost_1976__ocr.pdf Петришин Д.В., Паранук К.Н. Инициация как сакральный элемент художественной структуры русских волшебных сказок, 2018. https://cyberleninka.ru/article/n/initsiatsiya-kak-sakralnyy-element-hudozhestvennoy-struktury-russkih-volshebnyh-skazok Склипис Е.В. Проявления архаичных славянских мифологических представлений в фольклоре 2015. https://cyberleninka.ru/article/n/proyavleniya-arhaichnyh-slavyanskih-mifologicheskih-predstavleniy-v-folklore Adachi, P. J. C., & Willoughby, T. (2011). The effect of video game competition and violence on aggressive behavior: Which characteristic has the greatest influence? Psychology of Violence. https://www.apa.org/pubs/journals/releases/vio-1-4-259.pdf Anderson, Craig & Bushman, Brad. (2002). Human Aggression. Annual Review of Psychology. https://www.researchgate.net/publication/228079531_Human_Aggression Ferguson, C .J., Rueda, S., Cruz, A., Ferguson, D., Fritz, S., & Smith, S. (2008). Violent video games and aggression: Causal relationship or byproduct of family violence and intrinsic violence motivation? Criminal Justice and Behavior. https://christopherjferguson.com/CJBGames.pdf Cunningham, S., Engelstätter, B., & Ward, M. R. (2016). Violent Video Games and Violent Crime. Southern Economic Journal. https://www.researchgate.net/publication/299160630_Violent_Video_Games_and_Violent_Crime Gentile, Douglas & Swing, Edward & Anderson, Craig & Rinker, Daniel & Thomas, Kathleen. (2014). Differential Neural Recruitment During Violent Video Game Play in Violent- and Nonviolent-Game Players. Psychology of Popular Media Culture. https://drdouglas.org/wp-content/uploads/2019/03/16GSART.pdf Szycik GR, Mohammadi B, Münte TF and te Wildt BT (2017) Lack of Evidence That Neural Empathic Responses Are Blunted in Excessive Users of Violent Video Games: An fMRI Study. Front. Psychol.https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2017.00174/full Статистика https://explodingtopics.com/blog/number-of-gamers Olson, C. K., & Kutner, L. (2015). Viewpoints and flashpoints in the study of video game violence and aggression. Психология. Журнал Высшей школы экономики. https://psy-journal.hse.ru/data/2015/05/19/1097217677/PJHSE_1_2015_13_28.pdf Flanders JL, Leo V, Paquette D, Pihl RO, Séguin JR. Rough-and-tumble play and the regulation of aggression: an observational study of father-child play dyads. Aggress Behav. 2009 https://ris.utwente.nl/ws/portalfiles/portal/294876699/Rough_and_tumble_play_and_the_regulation_of_aggression_in_preschoolers.pdf Przybylski, A. K. (2014). Who Believes Electronic Games Cause Real World Aggression? Cyberpsychology, Behavior, and Social Networking. https://sci-hub.ru/10.1089/cyber.2013.0245 По вопросам рекламы: filolog.vseya@gmail.com